3/15/2023 0 Comments Retroarch ppsspp shaders![]() ![]() Previously, it would always compile frontend shaders against Shader Model 4.0, and unfortunately the AMD FSR shader that has just been added needs SM 5.0 capabilities in order to work. ![]() * We now let Direct3D 11 compile frontend shaders against Shader Model 5.0 (SM 5.0) in case your graphics card driver supports D3D11 Feature Level 11.0 or higher. If it doesn’t show up, your display device might simply not support HDR. In Windows, go to ‘Display Settings’ (pictured below) and make sure the HDR setting is turned on. Make sure HDR is enabled in Windows in case you don’t see it pop up. In case you don’t see the option, and you have made sure first that your driver is set to Direct3D 11/12, it might be that HDR is disabled in Windows 10. ![]() In order to change to D3D11/12, go to Settings -> Drivers, and change Video to ‘D3D11/12’. * The HDR settings can be found in Settings -> Video when you are using the Direct3D 11 or 12 driver. We have now added HDR (High Dynamic Range) support to RetroArch’s Direct3D 11/12 driver thanks to a generous contributor! RetroArch creators pointed out that Linux is well behind Windows when it comes to HDR support, though they hope that will change in the future. The other big addition is HDR support, though this only works in the Direct3D 11/12 driver right now. ![]()
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